Electronic Sports: Difference between revisions

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According to DiFrancisco-Donoghue et al. (2019), physiotherapists, along with esport coaches, trainers, sports physicians, psychologists, etc., should collaborate for a holistic approach in the assessment and improvement of esports players' performance.  
According to DiFrancisco-Donoghue et al. (2019), physiotherapists, along with esport coaches, trainers, sports physicians, psychologists, etc., should collaborate for a holistic approach in the assessment and improvement of esports players' performance.  





Revision as of 16:42, 23 February 2023

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Introduction[edit | edit source]

[1]

Electronic sports (esports) refer to competitive video gaming that is often coordinated by different leagues, ladders and tournaments, and where players customarily belong to teams or other “sporting” organizations which are sponsored by various business organizations.[2] Similar to traditional sporting events, esports tournaments comprise of rules, systems, gameplay, evaluation, and broadcasting. [3]

Gaining traction in the early 2000s, esports exponentially increased over the years, reaching an estimated mass of 395 million people around the world in 2018.[4] It began as a LAN-Party (local area network) community where video game enthusiasts met on weekends to play with and against each other.[5] With the advancement of technology, allowing for faster and easier access to the Internet, esports is now a common recreational activity that is also recognized as a sport.[3]

Esports and Physiotherapy[edit | edit source]

Prolonged sitting in the same posture and lack of general physical activity among esports players lead to health risks and musculoskeletal injuries. On average, gamers spend 3 to 10 hours training per day, resulting in complaints of: [6]

  • eye fatigue
  • neck pain
  • back pain
  • wrist and hand pain.

According to DiFrancisco-Donoghue et al. (2019), physiotherapists, along with esport coaches, trainers, sports physicians, psychologists, etc., should collaborate for a holistic approach in the assessment and improvement of esports players' performance.


At the collegiate level, esports has not yet been recognized by the National Collegiate Athletic Association (NCAA) as a sanctioned sport. Therefore, esports athletes are not required to have physical clearance to participate and also are not required to submit ‘return to play’ clearance in case of an injury. If a health professional finds a concern, it will be that individual’s professional decision on return to play for these athletes. [6]

While training of professional sports athletes is based on well-established scientific research, high-evidence literature on esports training is still limited.[4]

Potential Health Promotion Strategies in Esports[edit | edit source]

Future of Esports[edit | edit source]

  1. British Esports. What is Esports? Available from: https://www.youtube.com/watch?v=5VAd4UsXyVo [last accessed 22/2/2023]
  2. Hamari J, Sjöblom M. What is eSports and why do people watch it?. Internet research. 2017 Apr 3;27(2):211-32.
  3. 3.0 3.1 Giakoni-Ramírez F, Merellano-Navarro E, Duclos-Bastías D. Professional esports players: motivation and physical activity levels. International journal of environmental research and public health. 2022 Feb 16;19(4):2256.
  4. 4.0 4.1 Nagorsky E, Wiemeyer J. The structure of performance and training in esports. PloS one. 2020 Aug 25;15(8):e0237584.
  5. Werder K. Esport. Business & Information Systems Engineering. 2022 Jun;64(3):393-9.
  6. 6.0 6.1 DiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ open sport & exercise medicine. 2019 Jan 1;5(1):e000467. BibTeXEndNoteRefManRefWorks