Virtual Reality Treatment for Multiple Sclerosis: Difference between revisions

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=== Pain ===
=== Pain ===
VR technology incorporates cognitive behavioral therapy programs and therefore improving how the individual perceives their pain and their coping strategies. VR-based games also act as a distraction from painful stimuli<ref>Malloy KM, Milling LS. The effectiveness of virtual reality distraction for pain reduction: a systematic review. Clinical psychology review. 2010 Dec 1;30(8):1011-8.</ref>.


=== Motor skills ===
=== Motor skills ===
Research indicates that rehabilitation utilizing this technology significantly improves motor control, sensation, coordination, balance, and postural control, more effectively when compared to traditional therapy methods. The reason for this may include;
* Real-time visual and sensory stimulation and feedback.
* Increased exposure to different environments.
* Heightened motivation and engagement.
* Repetitive motions of functional tasks.


=== Functional activities ===
=== Functional activities ===

Revision as of 19:40, 26 July 2020

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Introduction[edit | edit source]

What is Virtual Reality?[edit | edit source]

Virtual Reality (VR) is a computer-based simulation of a 3-dimensional environment in which the individual can interact with the environment by using additional electronic equipment. VR technology provides sensory stimulation and feedback, which alters brain activity and enhances neuroplasticity, as well as motor learning[1]. For this reason, research assessing the effect of VR on individuals with Multiple Sclerosis (MS) has drastically increased in the past decade.

Multiples Sclerosis[edit | edit source]

Multiple Sclerosis (MS) is chronic inflammation, demyelination, and breakdown of neural tissue due to an autoimmune disease affecting the central nervous system. The damaged neural structures and connections lead to numerous symptoms such as;[2]

  • Pain
  • Vision & hearing loss
  • Impaired coordination, sensation & balance
  • Impaired motor control
  • Cognitive decline
  • Sexual dysfunction & bladder and bowel complications
  • Dysarthria
  • Dysphagia

The impact of VR on Multiple Sclerosis[edit | edit source]

Pain[edit | edit source]

VR technology incorporates cognitive behavioral therapy programs and therefore improving how the individual perceives their pain and their coping strategies. VR-based games also act as a distraction from painful stimuli[3].

Motor skills[edit | edit source]

Research indicates that rehabilitation utilizing this technology significantly improves motor control, sensation, coordination, balance, and postural control, more effectively when compared to traditional therapy methods. The reason for this may include;

  • Real-time visual and sensory stimulation and feedback.
  • Increased exposure to different environments.
  • Heightened motivation and engagement.
  • Repetitive motions of functional tasks.

Functional activities[edit | edit source]

Resources[edit | edit source]

add appropriate resources here, including text links or content demonstrating the intervention or technique

References[edit | edit source]

  1. Massetti T, Trevizan IL, Arab C, Favero FM, Ribeiro-Papa DC, de Mello Monteiro CB. Virtual reality in multiple sclerosis–a systematic review. Multiple sclerosis and related disorders. 2016 Jul 1;8:107-12.
  2. Ghasemi N, Razavi S, Nikzad E. Multiple sclerosis: pathogenesis, symptoms, diagnoses and cell-based therapy. Cell Journal (Yakhteh). 2017 Apr;19(1):1.
  3. Malloy KM, Milling LS. The effectiveness of virtual reality distraction for pain reduction: a systematic review. Clinical psychology review. 2010 Dec 1;30(8):1011-8.